The original World Wide Web was a platform for accessing static content encoded in hypertext markup language. User interaction was limited to navigating links and entering data in forms. This thin-client architecture was simple and universal but severely limited the applications that could be delivered over the Internet. The data was on the server and the user would download information when needed (Fraternali, Rossi, & Sánchez-Figueroa, 2010).
As early as 1992, active content has been delivered within a web browser. This active content was referred to as ‘applets’(O’Reilly, 2007). Early attempts included interactive objects, animated presentation effects, and input validation.
Nowadays, technology has progressed past HTML/HTTP and moved onto rich Internet applications (RIAs). These combine the web’s distribution architecture with a desktop’s interactivity and computation power.
Some of the benefits of this technology include higher user satisfaction. As the functionality has moved more towards the user, the IT infrastructure is reduced on the server-side and the performance increases (Watson, 2012).
Pixlr is a photo editing service that offers a full photo editor or a vintage retro effect tool directly in the user’s web browser.
Pixlr is a great example of Web 2.0 application that demonstrates rich user experience. It is ‘connected’ because a user can save images to a URL for others to look, send the images via Facebook. It is also interactive as the user can capture and manipulate their own images, immediately seeing any changes to the image.
The functionality of the photo editing software is as good as Photoshop. The speed of the manipulation would have you believe it was on your computer…… Unfortunately, Photoshop is a thick client that has to be installed on a desktop and it costs $US699.00.
Other similar Web 2.0 applications
Cameroid is another similar Web 2.0 product although it seems to only do candid photo manipulation and does not have the full editor.
Are there any grounds for Adobe to sue Pixlr for copyright of their software? As I imagine they have lost a lot of sales of Photoshop these days, with Pixlr able to do everything that Photoshop does on the internet without a cost.
Pixlr mentions on their terms of service page that if a photo is uploaded, posted, shared, emailed or otherwise transmitted, Pixlr has the right to do whatever they like with that image but they do not claim ownership of the photo…… Interesting!
This is amazing software, I really can’t imagine how far they can go with this….. I guess that’s why I am not the millionaire owner of Pixlr….. they have apps for Android and Apple already!
Fraternali, P., Rossi, G., & Sánchez-Figueroa, F. (2010). Rich internet applications. Internet Computing, IEEE, 14(3), 9-12.
Pixlr. (2010). Pixlr Terms of Service. Retrieved 1st April 2012 from http://pixlr.com/terms_of_service/
O’Reilly, T. (2007). What is Web 2.0: Design patterns and business models for the next generation of software.
Watson, J. (2012). Rich User Experiences. On Web 2.0 Applications. Brisbane: Queensland University of Technology.